RUBEN TAVARES
Senior Environment Artist

Video Game Work
Virtual Reality
Personal Work
Resume
Software
Focus
Knowledgeable
3D Studio Max, ZBrush, Photoshop, Substance Designer, Substance Painter, Unity, UE4
Maya, After Effects, Mudbox, C#, Max Script, MEL Script, Houdini
Education
B.A. Media Arts and Animation
Art Institute of Atlanta , 2000 -2002
Art Institute of Houston, 1998 -2000
A.A. Media Arts and Animation
Professional Summary
Senior Environment Artist with 19 years of experience in creating appealing game assets and designs by coordinating with teammates to boost creativity. Accomplished in envisioning and delivering prototypes and completed game content according to specifications. Reliable in continually delivering eye-catching quality projects in high-pressure field.
Work History
LiveLike
Oct 2015 - Present
Senior Environment Artist / Unity Tech Artist
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Worked on "Fox VR ", "Roland Garros VR"," Webedia VR" among others.
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VR Optimized Environments
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Avatar Asset creation
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Worked closely with developers to arrrive at efficient workflows
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Trained junior artists
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Cutscene creation in Unity HDRP using real-time assets to render to multiple formats.
Pixel Cake LLC
Feb 2015 - Oct 2015
Owner / Contract Work
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Worked on various indie mobile games for 3rd party clients.
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Unity C# coding.
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Character rigging and animation.
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Character modeling and texturing.
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Environment modeling and texturing.
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UI design.
Rockstar San Diego
Oct 2005 - Jan 2015
Senior Environment Artist
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Worked on "Red Dead Redemption 2", "Grand Theft Auto 5", "Red Dead Redemption" and "Midnight Club: LA".
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Creation on environment assets.
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Creation of textures and materials using PBR workflow .
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Photogammetry asset creation and implementation for textures and models .
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Worked closely with designers to arrive at best design/art solutions .
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Worked on various pre-production features with graphic programmers .
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Scene by scene custom cutscene lighting.
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Custom environment lighting for interiors.
Environment Artist
Papaya Studio
Sep 2002 - Oct 2005
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Worked on "Larry Boy and the Bad Apple" and "Taxi Driver".
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Modeling and level design.
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Creation of 3D models and textures.
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Environment lighting .