Berlin Apartment 2018 WIP 1 - Structure, reference and planning
- rubenltn
- May 17, 2018
- 1 min read
Today I will start on a personal project based on an interior of a Berlin apartment I founf on Pinterest. The link can be found here : http://annabellkutucu.com/apartment-berlin-mitte .
The final product will be presented in Unreal Engine 4 as an interactive, VR compatible walkthrough of the space.
The structural asset will be created in 3D Max and brought straight to Unreal 4 for materials and lighting work. The various objects will be created in 3D Max for the basic model, sculpted in ZBrush whenever necessary and finalized in Substance Painter, with proper PBR textures created to be brought into Unreal to get the PBR material built and asset finally lit with Unreal's Lightmass.
The interactive part of this project will consist of the basic walkthough aspect, with the user being able to move around the apartment, changeable lighting situations (mid-day, rainy/overcast, night and dawn), adjustable TV with on/off switch, on/off artificial lights and material change for walls and floors.
The interactive part of this process will require the most research, since I am very familiar with Unity and C# for such functionalities, but Unreal with blueprints is still a new-ish workflow for me.
Starting with a basic V-Ray render of the structure ready to be brought into Unity, with the basic overview of what goes where.

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